Archive for category Game Design

Convenient

Screenshot from ConvenientI made a Twine game  for the Game Jolt fear contest. It’s a hypertext game inspired by H.P. Lovecraft, dark rainy days, and fatalism. Click here or the picture above to play the game.

I’ll be doing a piece about the process of using Twine soon. In the meantime, check out this excellent list of Twine games assembled by Anna Anthropy.

 

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Check it out, my words are in a place other than my blog!

Hooray! I wrote an article about a game called Missing, which is sort of a horror adventure mystery kind of game, and it’s in the latest issue of Hamster Speak. You can download the game here. It’s highly recommended.

For the uninitiated (read: all of you) Hamster Speak is a monthly magazine for the community surrounding the OHRRPGCE, an RPG maker with a small but dedicated fanbase. Including me.

I’ll be doing another article next month for a game called Bloodlust, which is a survival horror RPG. Also, it has a monstrous vagina, so keep an eye out for that when you play it.

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False Productivity

This has been brewing in my head for a long time, but this post from Tadhg Kelly of What Games Are prompted me to write it.  Particularly, his article addresses the idea that Ian Bogost’s raging against Farmville and Minecraft  is useless. (Read Shit Crayons for the best example of this rage in my mind)

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Rameses

I just finished playing Rameses by Stephen Bond.   Go ahead and click the link, you can play the game right in your browser.  It’s fairly straight forward, and if you’ve never played an Interactive Fiction game before, the most you will need to know is “wait,” “examine” (or X), and “talk to.”

Okay, so if you’ve played it, or you don’t mind spoilers, read on.

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No More Heroes – Boredom as a Feature

So I’ve recently picked up No More Heroes on the Wii, and to say that I am impressed is a severe understatement.

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Four color pixel art

Yay.

That was fun.  This is a mockup using four colors and the Gameboy resolution, blown up x2. I used 16×16 tiles, so it’s not just arbitrarily thrown together, but I did make a mistake in the clouds somehow, so that may not be accurate.  Might turn into a game later, I’ve got animations for the ghosty and the Granny, which I will post as soon as I can assemble them into a GIF.

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Dissecting a game

Here’s the big one I promised earlier.

I think one of the problems about trying to design a game is that there is no good vocabulary to describe a game or standard for what a game is.  This may just be a personal problem, as I tend to get bored halfway through reading interesting articles and start playing with the nearest shiny object.

Regardless of whether or not this is just me, I’ve started writing down my ideas on what a game is (or should be, or may possibly be in an alternate universe where everything I say is awesome and correct), mainly breaking down the idea of a “game” into its base parts.

So here goes:

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