Archive for category My Games


Screenshot from ConvenientI made a Twine game  for the Game Jolt fear contest. It’s a hypertext game inspired by H.P. Lovecraft, dark rainy days, and fatalism. Click here or the picture above to play the game.

I’ll be doing a piece about the process of using Twine soon. In the meantime, check out this excellent list of Twine games assembled by Anna Anthropy.



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Quick one

Just a quick one to say that, yes, I did indeed finish my one button entry to Gamma IV, and no, it does not involve harpooning whales. That would just be tasteless.

Anyway, real whales don’t have wings, so it’s not a big deal, right?

Longer post forthcoming. It may be about the bravery and boredom of No More Heroes, and its implications of society as a whole and our obsession with the extreme…or it may be about how my dog makes weird noises a lot. I have not decided which. I also have plans to write an article about Fable II, and yes I realize that I am at least 1-2 years behind everybody else all the time. I don’t care.


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The Anniversary Game – Lessons I will probably never learn vol. 1

The way I’ve built my tilesets, I have to make the level, then put down all the outlines on the architecture (don’t ask).  What this means is that a level has to be entirely finished gameplay-wise before I put all the outlines down, since changing anything after that involves two steps, which is kind of a pain in the ass, but oh well.

So I finished a level, and I tested it to make sure I didn’t screw it up.  After testing it, I realized that it wasn’t exactly clear what I wanted the players to do, so I added in some spikes to direct them the way I wanted them to go.  (That is called “The player is always wrong and I am awesome so do it my way,” and I’m sure there’s another lesson in there somewhere too).  Then I added in the outlines.  That was two days ago.

Then I was running through the entire game again today (since apparently I had nothing better to do) and I realized that (a) I’d made one entire passage pointless with those spikes, and (b) I’d made the level impossible to complete.  So…I had to rearrange the architecture significantly, THEN redo the outlines. It probably only took ten minutes, but it was still a face-palm moment.

So, today’s lesson that I will probably never learn: Don’t change anything after testing if you don’t plan on testing it again!  You will inevitably screw up the entire level.  If you’re me.

Progress today: Finished another level (up to 9!), researched saving to INIs, ate a sandwich.

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The Anniversary Game – Title Screen

I made a title screen for The Anniversary Game, check it out after the jump.

Read the rest of this entry »

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The Anniversary Game Devlog

Long time no post, eh?

I started a development (developer’s?) log over at the TIGSource Forums for The Anniversary Game, which is a game, that I am making.  Yep.  I don’t feel like reformatting everything for WordPress (sorry), so I’ll just post a link.  In the future, I’ll do it on WordPress first, since that seems to be a bit easier.

The Anniversary Game Devlog

Stay tuned for further updates and screenshots!

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